Syntax: craft <object> [quickly/carefully]
craft [quickly/carefully] <object>
craft <object> for <person>
craft <object> for <species>
Players who wish to play non-combatant characters are encouraged to take up one of Lament's various crafting skills. "Crafting" generally refers to any item which a character can make out of raw materials; most items in the game, from weapons and armor to clothing and tents, are craftable.
To craft something, a character needs the ingredients for the craft, as well as any tools that might be required. All the necessary items must be in the same room and at the same location as the would-be craftsman; they can be in either the character's hands or on the floor. If any ingredients or tools are missing then the game will say what is lacking, with an approximation of how much is required if a specific mass is necessary.
How successful a character is depends primarily on their familiarity with the skill or skills involved in making the item, as well as how difficult it is to make. The longer a character has been successfully working on the same object, the less likely they are to fail.
Crafting takes time. As an object is worked on, the game will send messages reflecting its approximate level of completion; if a character fails to craft something, they will be told how far along the item was when they failed. The completion level of a craft can also be checked by examining the unfinished object, which will usually be on the ground or in one of the crafter's hands.
The generic command for crafting is "make <object>", where <object> is the name of the desired item. Most objects have a number of viable crafting aliases to make the process as painless as possible, so "whittle wooden sword" and "make practice sword" both yield the same result.
It is possible to try to craft something more quickly or carefully than usual. Crafting quickly tries to finish a task faster in exchange for increasing the difficulty, while crafting carefully will progress more slowly but be easier in comparison.
When making something for a specific person, the subject must be present; the finished product will ideally be sized to fit them. If making something for a specific species, it will be sized for an average member of said species (see "help species" for a list of viable options). If a wearable object is the wrong size, such as if its creator was not skilled enough to make it exactly to specifics, it can be tailored to fit more accurately.
Our currently available craft skills include:
Carpentry: the construction of wooden goods and preparation of lumber
Charcoal Burning: the creation of fuel through hard labor
Cooking: the creation of nourishing foods from raw materials
Glass Working: the creation and manipulation of glass
Leather Working: the tanning and working of skins and furs
Masonry: the creation of stone structures
Metallurgy: the melting, smelting, and casting of metal
Pottery: the manipulation of clay and the firing of ceramics
Sewing: the creation and repair of wearable fabric goods
Smithing: the shaping of metal through hammer and forge
Stone Carving: the manipulation of various types of stone
Weaving: the creation of fibers and fabrics
Whittling: the shaping of wood, bone, or horn by knife
Players can find or acquire useful materials through the use of resource skills in addition to buying them in cities.