Rekkuris Roleplaying Tips

If you are a native of Rekkuris, you come from one of three places: the fertile river valleys, the plains and deserts, or the volcanic mountains that form the region's eastern and western borders. You probably have a strongly tribal outlook, living in a tight-knit group of friends and family and casting a wary eye at outsiders who disturb your everyday routine. Unless your people have sworn an alliance with Salvation or you live in a settlement under its aegis, you don't care much about the goings-on in the capital city, and more than likely consider your more cosmopolitan neighbors to be "soft."

Living in the valley, you raise crops in the Kruashiki's black soil or catch fish from its waters. Because you have the greatest chance to encounter people from other lands as they travel up and down the river, you are more informed in the affairs of the world than your nomadic countrymen, though once the trading for the day is complete you're more than happy to send outsiders on their way. Your culture is strongly influenced by ancient Egyptian, Fertile Crescent, and Hittite ways. Valley people are the most likely to be non-menhit.

If you come from the Sea of Grass or the northern Lediri Desert, you are a nomad. You might be a hunter-gatherer tribe, or you might be dedicated herdsmen of cattle or horseflesh; either way you are more likely interested in the health and well-being of your animals than of other people. Rekkurian nomads are the most superstitious on average of the region's people and are most likely to have some manner of magical tradition among their numbers. You think the denizens of the area's few cities are unforgivably weak, and there is an enormous amount of intra-species tension between nomadic and urban menhit. You can look to Tuareg, Bedouin, and Mongol sources for cultural inspiration.

Mountain-dwellers are almost entirely herdsmen, particularly of camels, goats, or yaks, though they generally don't travel much. You are more used to cold climes than natives of the lowlands, a fact which may come in very handy for you if you venture north to Ydra and beyond. You know the value of simple, reliable goods and are likely on the pragmatic side. While you might venture down from your village from time to time to trade, most of your kin are content to barricade themselves against the Long Winter among the mountain peaks, and outsiders are a decided novelty. You are more likely to err on the side of friendliness when meeting new people while being equally quick to turn to violence if things turn sour. Due to the difficulty of farming in the upper mountains, dhajas are least likely to hail from this part of Rekkuris. You have a Tibetan flair to your everyday life.

Above all, you will need to figure out how you interact with the world outside your intimate circle and why you left (assuming you did). You may also wish to consider whether or not you follow the Way of the Faithful or pay homage to your people's traditions; this question is especially poignant for menhit tribes, who have only had a century or two to establish their own theologies, most of which are bastardized versions of relur-era thought, some variation of ancestor worship, or concepts adopted from their non-menhit neighbors. Given the sheer number of splinter groups of the Way that have arisen over the years in addition to the already significant spiritual variance in the region, modern Rekkuris is a crazy-quilt of beliefs, and attempting to unify its people is more than any one faith can manage.

Regions Rekkuris

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