Roleplaying Style

Lament's "house style" refers to the roleplaying style we consider appropriate for general public interactions. Everyone has their own twist on how to play a character, but we've provided this as a baseline so people new to the game's culture know where to start.

  • Short and Sweet: Lament has relatively fast-paced play compared to other types of MU*. If you can break a long action or piece of dialog up into two or more shorter (but still descriptive) emotes, it can't hurt to do so. This can be waived a bit if the action is a bit complex and simply takes a lot of words to explain just what is going on.
  • Avoid Purpleness: While if you're in the middle of nowhere with your two best friends you can roleplay how you like, but when interacting with others, please don't write like you're preparing for the Bulwer-Lytton contest. Or like The Eye of Argon. This goes for custom descriptions, too; quit callin' your eyes "orbs."
  • Be Considerate: It never hurts to acknowledge someone who walks in on you (or who you walk in on), though you're not obliged to roleplay with everyone simply because they exist or happened to be on the same road. Also, if someone notes OOCly that something you're doing is bothering them, please be respectful of that; note that "Could you tone down the swearing, please?" is not the same as "Could you not kill me, please?"
  • Words Are Not Mandatory: Sometimes, if you're making something or traveling or hunting deer, you simply run out of things to talk about. This is fine. So long as you're not a wordless automaton the majority of the time, you're allowed to simply be in the same room as someone and focus on something other than communication.
  • Grammar is Good: This one goes without saying, but proper English grammar (whether American, European, or otherwise) is your best friend in emotes. Weird grammar is more acceptable in speech as long as you don't mind confusing your audience. You want others in the room (or reading the log) to understand you!
  • Don't Force Actions: You don't have to "attempt" everything here when writing emotes, and several pre-written actions follow through with potentially objectionable acts (slaps, kisses, etc.). Just don't force a reaction on someone, be it physical, vocal, emotional, or otherwise; let them decide if they really appreciated being punched playfully in the arm.

Again, if you're in private with friends and you find your particular style veers away from these guidelines, that's okay! We simply request that players try to keep to the aforementioned suggestions when interacting with new people, in public, etc. It's not as hard as you'd think and can help establish a great rapport with people who could be more open to different styles of play later on.

Roleplaying

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