Skinning a corpse requires either a knife in hand or, if the character's species has sharp enough claws to use in combat, at least one empty, ungloved hand. The higher a character's skinning skill, the more skin they are likely to get off of the corpse they dress; larger, heavier subjects produce more potential skin than smaller ones, and a corpse with missing limbs yields less than a whole carcass. Subjects who die from slashing damage produce less usable skin than those who succumbed to wounds from blunt trauma, piercing weapons, and similar means.

Skins are described in terms of half, whole, and quarter feet once peeled from their previous owners. It is entirely possible to get nothing but scraps after skinning a corpse if the subject is too damaged, the skinner's skill is too low, or the corpse is too small. A corpse must be skinned before it is butchered, as otherwise the cleaning process will destroy the hide.

Animals—and sentients—described as having fur will produce furs instead of skins when skinned. Tanned furs become pelts. If leather is desired instead of a pelt, untanned furs can be scraped of hair using the "scrape" command.

Selling skins and furs is a viable way to earn a living in some regions, most notably those in colder climates.

Gameplay Skills Resource Skills

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